AI Insights · Timothy · December 2022
Top 5 Hybridcasual Games on iOS in Norway: Q4 2022 Performance
In the fourth quarter of 2022, the top 5 hybridcasual games on iOS in Norway saw varied trends in weekly downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the performance dynamics of these popular apps.
In the fourth quarter of 2022, the top 5 hybridcasual games on iOS in Norway exhibited diverse trends in weekly downloads, revenue, and active user metrics. Here's a closer look at the performance of these games, based on data from Sensor Tower.
Triple Match 3D from Boombox Games LTD saw a consistent rise in weekly revenue, peaking at approximately $9.9K in the final week of December. Weekly downloads remained relatively steady, starting at around 500 in late September and ending close to 740 by the end of December. The game also experienced an increase in weekly active users, growing from about 1K in late September to nearly 2.4K by the end of the year.
Rush Royale: Tower Defense TD by MY.GAMES B.V. experienced significant revenue fluctuations, with the highest weekly revenue reaching approximately $12.7K in late December. Weekly downloads showed a notable increase towards the end of the quarter, jumping from around 56 in late September to over 1.1K by the end of December. Active users also grew, reaching about 6.1K in the final week of December.
Survivor!.io from HABBY had a mixed performance. The game’s weekly revenue peaked at around $8K in mid-December, while downloads dropped significantly from over 3K in late September to about 1.6K by the end of December. Active users showed a decline, starting at over 10K in late September and ending at around 9.1K by year-end.
Zen Match - Relaxing Puzzle by Moon Active saw a more stable revenue trend, with weekly earnings peaking at approximately $6K in late October. However, weekly downloads decreased sharply, starting at over 800 in late September and dropping to around 260 by the end of December. Despite this, the game managed to maintain a relatively stable active user base, ending the quarter with around 6.3K users.
Stumble Guys from Scopely, Inc. experienced a significant decline in both weekly revenue and downloads. Revenue peaked at approximately $10K in early October but dropped to about $3K by the end of December. Downloads also saw a sharp decline from around 6K in late September to just over 2K by the end of December. Active users followed a similar downward trend, decreasing from about 50K in late September to around 37K by the end of the year.
These insights highlight the dynamic nature of the mobile gaming market in Norway. For more detailed analytics and trends, visit Sensor Tower.